Shot Breakdown for Rod Bland's cg demo reel

 

 

 

What it was for: Based off model I made for InventorSpot.com

What I did: Everything

 

What it was for: Pilot episode of Dead Like Me

What I did: Frog models, texturing, lighting, rigging & animation

 

What it was for: Stargate Atlantis

What I did: Good portion of initial satellite model, texturing, FX rigging & precomp particle & dynamics FX

 

What it was for: Outer Limits

What I did: Plant model, texture, lighting, rigging & animation

 

What it was for: Stargate SG1

What I did: Subcomponent model, texture & animation.

Environment model, texture and lighting and render component breakdown.

 

What it was for: Man About Town

What I did: Fish model, texture, rig, lighting and procedural animation

 

What it was for: detail of models for the previous shot

 

What it was for: Blades of Glory

What I did: modeled & some texturing of stadium roof gak. Also did fair amount of lighting for this project.

 

What it was for: Stargate Atlantis

What I did: Modeled, textured, lit and animated tarp covering ship & grass being blown beneath it.

 

What it was for: Pilot episode of Smallville

What I did: volumetric contrail setup & animation

 

What it was for: 10.5

What I did: Modeled, textured and rigged falling debris building components & some particle dust FX.

 

What it was for: 3000 Miles to Graceland

What I did: Modeled & textured environment and some scorpion rigging & animation

 

What it was for: Garfield2

What I did: Modeled & textured parts of dog head, specifically mouth. Lit & texture baked head for sequence.

 

What it was for: Pilot episode of Smallville

What I did: blowing up corn leaf effect & some particle dust

 

What it was for: Pilot episode of Stargate Atlantis

What I did: Tundra model, texture, some billowing particle FX.

Ship & camera animation.

 

What it was for: model for online cg catalogue

What I did: all except actual design of chair