Shot Breakdown for Rod Bland's cg demo reel
What it was for: Based off model I made for InventorSpot.com
What I did: Everything

What it was for: Pilot episode of Dead Like
Me
What I did: Frog models, texturing, lighting, rigging &
animation

What it was for: Stargate
Atlantis
What I did: Good portion of initial satellite model, texturing, FX
rigging & precomp particle & dynamics FX

What it was for: Outer Limits
What I did: Plant model, texture, lighting, rigging &
animation

What it was for: Stargate SG1
What I did: Subcomponent model, texture & animation.
Environment model, texture
and lighting and render component breakdown.

What it was for: Man About Town
What I did: Fish model, texture, rig,
lighting and procedural animation

What it was for: detail of models for the previous shot

What it was for: Blades of
Glory
What I did: modeled & some texturing of stadium roof gak. Also did fair amount of lighting for this project.

What it was for: Stargate Atlantis
What I did: Modeled, textured, lit and animated tarp covering
ship & grass being blown beneath it.

What it was for: Pilot episode of Smallville
What I did: volumetric contrail setup & animation

What it was for: 10.5
What I did: Modeled, textured and rigged falling debris building
components & some particle dust FX.

What it was for: 3000 Miles to Graceland
What I did: Modeled & textured environment and some scorpion
rigging & animation

What it was for: Garfield2
What I did: Modeled & textured parts of dog head,
specifically mouth. Lit & texture baked head for sequence.

What it was for: Pilot episode of Smallville
What I did: blowing up corn leaf effect & some particle dust

What it was for: Pilot episode of Stargate Atlantis
What I did: Tundra model, texture, some billowing particle FX.
Ship
& camera animation.

What it was for: model for online cg catalogue
What I did: all except actual design of
chair
